- #Text based space browser game script mac os x#
- #Text based space browser game script mod#
- #Text based space browser game script update#
- #Text based space browser game script Patch#
- #Text based space browser game script mods#
(Not the version of the game it's meant for). Specifies what the launcher will show as the version of the mod. Warning: don't forget quotes for tags that contain spaces. Using tags besides the predefined ones may prevent uploading on Paradox Mods. With the new 2.4 launcher, this must be a PNG file named thumbnail.png.
#Text based space browser game script mod#
Specifies the mod thumbnail used on Steam Workshop. Very useful for submods or compatibility patches to make sure they overrule certain mods. Specifies if the mod should be loaded after the listed mod(s), if they exist. Note: Stellaris uses (Unix) slash / instead of (Microsoft) backslash \ (or \\). It is relative to …\\Documents\\Paradox Interactive\\Stellaris folder.
#Text based space browser game script mac os x#
Note that folder and file names are case sensitive on Mac OS X and Linux.ĭefines which folder is the mod's folder. The path="XXX" is not needed in descriptor.mod. The 2.4 launcher prefers descriptor.mod and will modify modname.mod to match the information in descriptor.mod, however if the file is not found, it'll use the information in modname.mod. Modname.mod and descriptor.mod both contain the mod information that the launcher uses when displaying the mod and uploading it. With the new 2.4 launcher, must be a PNG named thumbnail.png
#Text based space browser game script Patch#
descriptor.mod – Required for the new launcher added in patch 2.4.
#Text based space browser game script mods#
Mods from Paradox Mods will be placed in the mod folder location, named PDX_*MOD_ID*. Mods from the Steam Workshop will be placed in …\SteamLibrary\SteamApps\workshop\content\281990, sorted by their Workshop ID. ~/Documents/Paradox Interactive/Stellaris/mod …\Documents\Paradox Interactive\Stellaris\mod ~/.local/share/Paradox Interactive/Stellaris/mod The first steps of modding is getting to know where the mods are located, how they're structured and what to do when uploading your first mod! There is a modding tutorial available which covers steps necessary to create a basic mod. Use comments starting with a # character, to remember your reasons for writing tricky stuff.Vanilla uses 1 tab for indentation rather than spaces.
#Text based space browser game script update#